The Visual Blender Cheatsheet
The Visual Blender Cheatsheet
Table of Contents
Cheatsheets are always helpful. In case of Blender it helps to see what a shortcut does.
Setup
Get Blender from https://www.blender.org.
Once you start Blender you will be greeted with a dialog that looks as follows:
Description | Preview |
---|---|
My personal setup is to set Shortcuts to Blender (default) andset Select With to Left (default) andset Spacebar to Search |
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Whenever you forget the short to an operation, hit Space
and search for it. The results show the short cuts.
Viewport
Navigation
Keys | Description | Preview |
---|---|---|
π±-M | Rotate view port | ![]() |
Alt +π±-Mor Num 1 ,Num 3 , Num 7 |
Rotate to X/Y/Z-View | ![]() |
Shift +π±-M |
Pan view port | ![]() |
Ctrl +π±-Mor π±-Scroll |
Zoom in/out | ![]() |
Modes
Keys | Description | Preview |
---|---|---|
Tab |
Toggle Object/Edit/β¦ mode | ![]() |
Z + 2 or 4 or 6 or 8 |
Switch Wireframe/Solid/Material/β¦ mode | ![]() |
Selection (Object Mode)
Keys | Description | Preview |
---|---|---|
π±-L | Select Object | ![]() |
Shift + π±-L |
Select multiple Objects | ![]() |
A |
Select all | ![]() |
A +A or Alt + A |
Select none | ![]() |
Ctrl + I |
Invert selection | ![]() |
π±-L-drag | Box select | ![]() |
C thenπ±-L-drag |
Circle select (π±-Scroll to resize) |
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Selection (Edit Mode)
Keys | Description | Preview |
---|---|---|
1 ,2 ,3 |
Switch between Vertice/Edge/Face selection Hint: Use Shift to combine multiple: ![]() |
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Shift + π±-L |
Select multiple Vertices/Edges/Faces | ![]() |
Ctrl + π±-L |
Select multiple Vertices/Edges/Faces alone (one) shortest path | ![]() |
Alt + π±-L |
Select Edge Loop Hint: Hold Shift to select multiple loops |
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Manipulation (Edit Mode)
Keys | Description | Preview |
---|---|---|
G + π± |
Grab Vertice/Edge/Face and move it in the visual plane. Hint: Esc to cancel, Enter to confirm. |
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G then X or Y or Z |
Grab Vertice/Edge/Face and move it along the axis |
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G then X or Y or Z then a number e.g. 1.5 |
Grab Vertice/Edge/Face and move it along the axis for a given amount Hint: use minus to change direction |
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![]() then G then X or Y or Z |
Grab Vertice/Edge/Face and move it along the normal axis Hint: default is global |
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S + π± |
Resize selected | ![]() |
S + π±then X or Y or Z |
Resize constrained to axis | ![]() |
S + π±then Shift + X or Y or Z |
Resize constrained to inverted axis | ![]() |
S then a number e.g. 5.5 |
Resize by given amount Hint: can be constrained to axis like above |
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X + ![]() |
Delete/Dissolve Vertice(s)/Edge(s)/Face(s)/β¦ | ![]() |
E |
Extrude | ![]() |
Shift + A |
Add mesh/object/β¦ Hint: the object will appear with itβs origin at the 3D Cursor ![]() |
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Ctrl + R` |
Loop Cut Hint: use π±-Scroll for multiple cuts or enter the number of cuts |
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(Shift + )Ctrl + R |
Bevel edges (or vertices) Hint: π±-Scroll to change roundness |
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Modifiers
The modifiers are found in the object properties (usually on the right hand side in the default view). These are great ways to clone/automate apply modifications to an object without having to do these manually.
Keys | Description | Preview |
---|---|---|
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Mirror modifier | ![]() |
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Solidify modifier Hint: Offset sets the location of solidification: -1/1 for inner/outer; 0 for middled. Even Thickness ensures 90 degree angles |
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Bevel modifier Hint: Set Limit Method to Weight and edit the edge Bevel Weights in the Item properties |
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Subdivision modifier Hint: Use the Crease item properties to adjust the level of rounding AND: donβt go above 7 subdivision ;) |
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Boolean modifier You can use this modifier to subtract/add/cut objects from each other. Ideal for screw holes! Hint: press H to hide an object. |
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