The Visual Blender Cheatsheet Part 2
The Visual Blender Cheatsheet Part 2
Table of Contents
Practical Add-Ons
- Node Wrangler (included)
- Mesh: Random Flow
- Mesh: Cuber
- Retopology: ICE Tools
- Shader: Fluent: Materialize
- Material: Materialiq
- UV: TexTools
- Object: Botaniq
- Object: Human Generator 3D
You will find them on https://www.blendermarket.com. I recommend you check out similar/other plugins as it depends on your personal workflow/projects which tools to use.
More Practical Hot-Keys/Tips/Settings
Keys | Description | Preview |
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Edit Mode, Overlays Menu, Measurement: Edge Length Hint: You can add these options to the Q Quick menu, to toggle them quickly within edit mode. |
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Snap To: select Vertex/…, hold down CTRL when moving things to snap to selected type.Hint: Constrain movement to an axis to only align along one axis. |
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Viewport shading options: Color: Random Cavity: Type: Both |
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J |
Join/Connect vertices | ![]() |
N |
Side menu (right) + Manual/Absolute transform | ![]() |
M |
Edit Mode: Merge: By Distance | ![]() |
M |
Move to Collection Hint: Select multiple then chose new |
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ALT + D |
Duplicate: Linked | ![]() |
CTRL + J |
Join Objects | ![]() |
ALT + 🖱-M |
Set view Camera pivot point to object | ![]() |
. |
Set pivot Point | ![]() |
SHIFT + S |
Cursor to … | ![]() |
Rendering Tips
Use Cycles for fast material preview, slow render times. Eevee for slow material preview, fast render times. Cycles is more precise/has more options. I prefer cycles.
Keys | Description | Preview |
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Under Render Properties > Film | ![]() |
Workspace Setup for 3D Printing
Keys | Description | Preview |
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Under Properties > Units: set Unit Scale to 0.01 , Length to mm |
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Tthen under Viewport Overlays set Scale to 0.01 , this makes the default Blender cube an 20x20mm object and draws grid lines every millimeter. |
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When exporting as STL chose selected object, then File > Export > STL select Selection Only and Scale to 10. |
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